So to start off with the Union, we have 'Harry The Hat' who can play for the Alchemist's, the Butcher's, the Brewer's, and the Engineer's. Seeing how have three of the four Guilds completed, I thought it was fitting he should be first. 'Harry' has a 2" Melee Zone which is why the Engineer's like to use him along with a 4 TAC that can be upgraded to 7 when he uses Crazy. His other two Character Traits also seem to be very useful, Rising Anger and Inspiring Hat.
Harry The Hat
Harry The Hat
Painting Points: 1
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