Just a quick look at her card... Nimble is always nice to have, with the ability to increase her DEF from 4+ to 5+. I can see possibly using Slip Past to get around an enemy model to have LOS on the Goal for the Kick.
The plan for tomorrow is to get a few games of Guild Ball in with my son in the late afternoon/early evening. I am plnning to finally try out my Fisherman's Guild, and possibly on game with my Engineer's while using the chess clock, so I can see how I would do if I played in a tournament.
I am not sure if I will write up battle reports, but I am hoping to try and remember to get in a few pictures.
Painting Points: 2