May 23, 2017

Guild Ball: Alchemist's Guild 'Crucible'

Finished just in time....  I am flying to Ariziona tomorrow morning for a few days and will be bringing some of my Guild Ball models with me including my Alchemist's team.  With the possibility of leaving them there for son to use.  So I was really hoping 'Crucible' would arrive in time for me to paint her up.  Well I was able to finish her and really quite happy how she turned out.

Just a quick look at her card... Nimble is always nice to have, with the ability to increase her DEF from 4+ to 5+.  I can see possibly using Slip Past to get around an enemy model to have LOS on the Goal for the Kick.

The plan for tomorrow is to get a few games of Guild Ball in with my son in the late afternoon/early evening.  I am plnning to finally try out my Fisherman's Guild, and possibly on game with my Engineer's while using the chess clock, so I can see how I would do if I played in a tournament.

I am not sure if I will write up battle reports, but I am hoping to try and remember to get in a few pictures.


  
 Crucible

 Crucible

 Crucible

Painting Points: 2

May 22, 2017

Guild Ball: Union Guild 'Harry The Hat'

Last week I got a pretty decent deal on a bunch of Union models and I am one to collect multiple armies/guilds, so why not.  Plus what is different with the Union Guild is that the players can play on their own Union team, or they can be outsourced to other Guilds.  Each Guild has a set of Union players that can play for them.

So to start off with the Union, we have 'Harry The Hat' who can play for the Alchemist's, the Butcher's, the Brewer's, and the Engineer's.  Seeing how have three of the four Guilds completed, I thought it was fitting he should be first.  'Harry' has a 2" Melee Zone which is why the Engineer's like to use him along with a 4 TAC that can be upgraded to 7 when he uses Crazy.  His other two Character Traits also seem to be very useful, Rising Anger and Inspiring Hat.

 
 
 Harry The Hat


 Harry The Hat

Painting Points: 1

Guild Ball: Brewer's Guild 'Stave'

Finally we come down to final model of the Brewer's Guild from the Kick-Off starter set.  Today we have a big brute named 'Stave'.  'Stave' is a Centre Back for the team whose purpose is to clear enemies out of the way and/or knock them down.  'Stave' has a really good TAC with a 6, but do not expect him to get the ball much and attempt to pass with only a 1/6" KICK.

We also painted the ball-marker that came with the Brewer's Guild.  So at least for now I can my Brewer's Guild is completed.  I have some Union Guild models coming in that will be hitting the painting station (more than likely in June, except for Harry) and I will also be looking to fill in some models for the Alchemist's and Engineer's.

  
 Stave

 Stave

 Ball-Marker

Painting Points: 3

May 21, 2017

Guild Ball: Brewer's Guild 'Spigot'

We are now down to the 5th of 6 Brewer's models from the Kick-Off starter set.  Up today we have 'Spigot' a Defensive Midfielder for the Brewer's.  To be honest, I actually like some the Plays and Traits that 'Spigot' posses.

I think the Character Play Ball's Gone sounds interesting, the ability steal the ball-marker and place it in Spigot's possession, then he can immediately make a Pass without spending Influence.  This sounds exactly like what a player in his position should be able to do.

Then for his Character Traits, I am really liking both of them.  Football Legend allows friendly Guild models within 4" gain [+1/1"] KICK which helps out the scoring aspect for the team.  Then we have Floored that grants him an extra [+2] TAC on Attacks against knocked-down models.

 
 
 Spigot

 Spigot

Painting Points: 1

May 20, 2017

Guild Ball: Brewer's Guild 'Hooper'

Up next for the Brewer's Guild, we have an Attacking Midfielder named 'Hooper'.  From listening to a podcast yesterday called 'Singled Out', it seems that he is paired very nicely with 'Tapper'.  'Hooper' also has a 2" Melee Zone like 'Tapper' and these two together are good in the middle field where all the scrum is.

My eyesite is no longer the greatest, and I had not noticed the mold lines on the model until it was too late.  Next time I work with these one piece plastics I'll know to take a closer look.

  
 Hooper

 Hooper

Painting Points: 1
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