2/3’s of the Blacksmith’s Guild is now complete. To go along with ‘Ferrite’ who was posted yesterday, today we have her Apprentice ‘Iron’. He does not look like someone who can score, but his Heroic PlayTryhard is really good. If ‘Iron’ is within [2”] of the enemy goal-post and in possesion of the ball-marker, he can take a Shot during his activation without soending MP, plus the Shot gaines [-1] TN, so along with the general rule of being within [4”] and gaining [-1] TN, ‘Iron’ would only need a 2 on the dice to score.
Half way through getting the Blacksmith’s Guild completed, my timeline is looking pretty good so far. Today is Master and a Striker for the Guild in ‘Ferrite’.
If chosen as the Captain for the Team, she has a very good Legendary Play that I really like in Tong in Cheek [6” Pulse], This model gains [+2”/+2”] MOV plus other friendly Guild models within the pulse gain [+2”/+2”] MOV and Hobble. This would be really nice if it was for the entire game instead of once per game, but oh well, it still can be very useful.
The other day I showcased the Apprentice ‘Sledge’, and today we have his Master ‘Anvil’. I really enjoyed painting this model and believe he came out quite nice. The model ‘Anvil’ reminded me from back in the day when I used to paint Dwarves for Warhammer Fantasy Battles (probably because of his long beard) and they were my favorite army to paint.
I am really liking the stats I am seeing on the Blacksmith’s cards, it seems like they are Guild that can score, and put the beat down on enemy models. I think they are going to be a fun Guild to try out.
So far I am on track to getting the Blacksmith’s completed by month’s end, we shall see how much I am able to get done this weekend.
We are now into week two for The Union in Chains a Guild Ball Community Event and Steamforged Games just released the two sculpts for ‘Decimate’. The event is deciding if ‘Decimate’ should be playing for the Brewer’s or Mason’s Guild.
To see the results after week one for The Union in Chains, please click HERE.
Back to the ‘Decimate’ sculpts. As much as I like my Khador army for Warmachine, the sculpt for the Mason’s Guild is just not doing it for me. I am leaning for ‘Decimate’ to end up on the Brewer’s Guild (my opion is just how I like the sculpts, not any storyline behind her character).
Well after a little delay and sidetracked by a few different models, I finally started on the Blacksmith’s Guild and elected to start with ‘Sledge’, an Attacking Midfielder and an Apprentice for the Guild. ‘Sledge’ did not look to difficult to paint and wanted to test on my color palette on this model. I like to try and paint close to studio colors and to me the Blacksmith’s look to be painted with shades of Grey.
Just like with my Farmer’s Guild I do not plan to rush the painting on this Guild and plan to spend a little bit more time with them. Plus with ‘real life’ getting in the way today and some of next weekend, my goal is to complete them by the end of the month, that will then give me the whole month of November to finish what ever I need to in time for SteamCon USA.
The Blacksmith’s Guild are a little different than the other Guilds in Guild Ball. All of the other Guilds have Captains and Mascots, with the Blacksmith’s, they have Masters and Apprentices. ‘Sledge’ is an Apprentice to his Master ‘Anvil’. Being an Apprentice to a Master usually grants some abilities in gameplay, and in the case of ‘Sledge’, he has a Character Trait called Tutelage[Anvil] when he starts his activation within [6”] of ‘Anvil’, he may use a Character Play once during its activation without spending Influence.
‘Sledge’ also has some really good stats and can be a scoring threat, and a high threat to get Taken Out’s. With a TAC 5 plus the Character Play Piledriver that grants him [+3] net hits and a Momentous 7 damage on his Playbook....watch out.