January 21, 2019

Guild Ball: Free Cities Draft 'Layne'

The story of the sixth Rookie coming from Steamforged Games about the Free Cities Draft Rookies is my boy 'Layne' for the Butcher's Guild.

Find out how 'Ox' takes a liking to this young lad by reading it HERE

The final standings were:

Weekly Chronicle 2019 #3

It was another bad week in the painting department for me this week, and it looks like it will continue that way for the rest of the month.  I'll be heading out of town next weekend for a week, and nights this week look to be busy too.  Maybe tomorrow night I may be able to finish off the model that has been sitting on my painting station.

At least this past week I did make up for it with a few games.  I was able to get in 3 games of Guild Ball, and quick game of Destiny in.  It has only been 4 games of Guild Ball in so far this month and I am a little behind schedule of my goal of 50 games played for the year.  Missing out on a tournament last weekend has cost me a few games, but I do have a lot of events scheduled for the year so i should still be able to hit my goal......but....we still also have a lot of other games we need to try and squeeze in this year also.  I have not touched X-Wing this year so far and it is just over two month's till AdeptiCon where I will be playing in an event there.  Depending on how work goes today, we may be able to squeeze in a game tonight.

Models Completed: 0

Games Played: 4

January 20, 2019

Battle Report: Guild Ball 1/20/2019 Butcher's vs Blacksmith's

My son and I are swapping out Guild's playing each other and it has been a little while since my son last played his Blacksmith's Guild (with his switch to the Hunter's Guild), but this afternoon he decided to throw them down for a game against my Butcher's.

V Gutter
V Cinder

I elected to receive the ball (since I heard that is the best thing to do with the Butcher's) and proceeded with my usually opening move.  One change to this is that 'Boiler' was able to pick up the ball and did  successful Kick back to 'Ox' for some early Momentum.  Butcher's took an early lead Turn 1 2-0 with a Taken Out on 'Alloy', but the Blacksmith's came back and Taken Out 'Boar' at the beginning of Turn 2 to even up the game 2-2.  It was now time to kick it into high gear...Butcher's followed up with Taken Out's on 'Anvil', 'Sledge', 'V Cinder' and 'Furnace' giving the Butcher's a 10-2 lead.  The clock then expired for my Butcher's during Turn 3, but not before 'Boar' could come back onto the Pitch and finish off 'Alloy' for a 12-2 Butcher's win.

January 19, 2019

Battle Report: Guild Ball 1/18/2019 Navigator's vs Hunter's

I need more and more Guild Ball practice, I have slacked off so far starting off 2019 in playing and painting (way behind in the painting department) so last night my son and i got in another game.  Instead of always Butcher's vs Hunter's, we are alternating to give each other practice vs other Guilds, at the same time learning some of the things the other Guilds can do.  Since i just played the Navigator's the other  night, I decided to try them again vs the Hunter's.

V Minx

I elected to receive this time to try and build up some Momentum with passing and setting up my players where I'd like them to be (near terrain).  It all started off pretty good for my Navigator's and then it all when downhill when 'Fathom' missed her Goal (grant it, it was on one die).  From there the Hunter's were just beating up on the Navigator's and I believe was losing 7-0 (from Taken Outs) when my clock expired.  I knew I was going to lose on the clock since it is still a learning process with the Navigator's.  With the new OPD that was released this week, I was able to have an extra 5:00 minutes added to my clock, but my opponent would gain 1VP after every Activation I take.  4 Activation's later the score was now 11-0 and I had 39 seconds left on the clock.  It was time to get a moral victory.  'Fathom' went for another Goal run from just coming back onto the Pitch.  She spent 1 Momentum for a Heroic Play to Dodge 4", then Charged 'Chaska' and wrapped with a Momentous Double Dodge and Dodge and to put her within Kick range.  She was still engaged and lost a die, but I used Bonus Time to put it right back.  This time 'Fathom' was able to score and the Navigator's lost 12-4.

January 18, 2019

Daily Chronicle: Warmachine Weekend is now Warfaire Weekend

The other day the Facebook Page for "Warmachine Weekend" changed names to "Warfaire Weekend" and a lot of people were asking about this.  After this past "Warmachine Weekend", it was announced that Carl who has been running it from the beginning was letting go of "Warmachine Weekend" and there was a new team taking over the duties.  Chris and Gonzo stepped up to plate and will now be running "Warmachine Weekend", well actually "Warfaire Weekend".  Last night at 8:00 PM EST, Chris and Gonzo held a Facebook Live Q&A session to answer anyone's questions and explain a little bit about "Warfaire Weekend".

In the picture, the first thing you may notice (besides the name) is that date of "Warfaire Weekend" will be November 8th-10th.  The past few years the event has been the first weekend of November, but it looks like for 2019 it will be the second.

Onto the name change.  Having a fresh start for the event, Chris and Gonzo thought it would also be a perfect time for a name change, the name change was mainly for legality issues over the name "Warmachine", but also they will like to expand the event to include multiple game manufacturers and not strictly just Privateer Press.  They did say that in now way will they be dropping anything related to Privateer Press, just wanted the option to expand.

Currently they did not mention exactly what new games are coming to "Warfaire Weekend", but they are in talks with manufacturers on bringing the games.  First if possible they would like the actual manufacturer to run the new games, then if needed they will ask for volunteers.  Sounds like a good plan to bring new/more vendors into the weekend.

So depending on what events will be happening at "Warfaire Weekend", this event has now been added to my calendar as a "maybe".

Guild Ball: Free Cities Draft 'Nomad'

The story of the fifth Rookie coming from Steamforged Games about the Free Cities Draft Rookies is 'Nomad' for the Engineer's Guild.

Read about how 'Nomad' makes his way to the Engineer's HERE

The final standings were:

January 17, 2019

Daily Chronicle: Announced "NOVA Open 2019" August 29th-September 1st, 2019

The other day I received one of the semi-monthly newsletters from the NOVA Open and in real big letters it had said that the room block was 80% sold out.  For the heck of it I decided to log into my NOVA Open Store account just to see if anything was there.  All of last years events have been removed and there was a note stating that on February 1st, 2019 they will be reactivating the site.  I also noticed under my account settings that I had $15 available in store credit, I then proceeded to login with my son's account and it showed the same, $15 credit available.  These credits are on our accounts because last year we signed up for an event and then changed it for another event, the credit difference was placed into our accounts.

That then got me thinking... My plan for 2019 was to skip over the NOVA Open this year, with a family vacation two weeks later and hopefully SteamCon USA a month later, I thought another Con may be too much.  I really do not want to leave that credit to go to waste, so I went back to the newsletter and click on the link for the Hotel block and chose my dates, Thursday-Saturday nights and it came back that no rooms were currently available.  I then had read on Facebook that they may try and open up some more rooms if they can.  Just before I went to bed for the night, I refreshed the screen on my phone and now it had showed my room selection as available, I went ahead and booked my three nights (if we end up not going, I have 72 hours before the event to cancel my room).

Now my son and I need to decide on what events we will want to play.  We are leaning towards something a bit different for this event.  Most of my trips this year I am signed up for Guild Ball, the one's my son can attend he will be signed up for Guild Ball and Batman.  Last year we attended NOVA Open strictly for Warmachine/Hordes, that may be an option for 2019, but the NOVA Open is one of the largest conventions for Middle-earth Strategy Battle Game with some of the best scenic tables in the game.  If the schedules stay the same like last year, we are looking at playing in the Doubles event for MeSBG on Friday, and the Singles event for Bolt Action on Saturday.  Yes Bolt Action, after we get our game in June for D-Day, we may have the itch to play again, it will be nice to use NOVA Open to change it up a bit from what we are playing through out the year.

We shall see come February 1st when the NOVA Open Store goes live and we can get a look at the schedules.  If something interferes with one of our options, we may swap it out for X-Wing (or if they shock us with new events like Arena Rex).

January 15, 2019

Guild Ball: Regional Cup Organized Play Document Updated 1/15/2019

Steamforged Games just announced today an update to their Regional Cup Organized Play Document, this OPD is used for all standard Guild Ball tournaments.  There were two changes made to the document, the first change was more of a typo correction, and the second change has to deal with clocking out.

The first change just clarifies that the clock needs to be paused at the end of the Activation Phase and when the End Phase begins so that players can resolve damage from conditions off the clock.

The second change deals with clocking out.  Prior to the change, when you clock out (run out of your 45:00 minutes) you then proceed playing the gaming on 1:00 minute Activation's, when your 1:00 minute expires (or your Activation ends), your opponent is awarded 1VP.  Tracking the 1:00 minute was a hassle and you usually had to call the TO over to do this for you.  The change now is that you get an extended 5:00 minutes to complete your game and your opponent is still awarded 1VP each time you end your Activation.  I actually like this change because some of your Activation's can take a bit longer than just 1:00 minute, so if give you a little playing room.

To download the new Organized Play Document and read about the changes on Steamforged Games, click HERE.

Battle Report: Guild Ball 1/14/2019 Navigator's vs Alchemist's

Here is a little change in pace from our normal Butcher's vs Hunter's games that my son and I usually play.  Last night my son thought I was going to be playing my Butcher's again and he decided to try out the full Alchemist's Guild in Season 4, but I decided to throw a curve ball and break out the Navigator's Guild that I just received earlier in the day.

Seeing how I really did not look closely into the Navigator's Guild, nor read through much of the Facebook Group, I decided just to play the 6 that comes inside the box set,


I elected to kick off with the Navigator's and chose 'Horizon' to do this for me, with his 5" Dodge, I thought he would be a good choice for a first turn goal.  Well, he failed at that, 'Horizon' was able to Tackle the ball back, but being engaged he was down a dice for Kick, meaning his base Kick of 2 just went down 1, I still need a 4 and it was re-rollable, but 'Horizon' missed the first shot.  Alchemist's received the ball from the scatter and did a Kick to 'Midas' who used the Momentum for a 4" Dodge.  Once 'Midas' activated he went for his Goal run and succeeded in scoring the first Goal of the game with a Screamer, Alchemist's 4, Navigator's 0.  The ball kicked out to 'Fathom' who had a full stack of Influence, luckily she had Full Speed Ahead granting her 0"/2" MOV and a free Sprint/Charge so she Charged 'Vitriol' so I could get the added 1/2" I needed for a Goal.  'Fathom' was able to wrap on her card I took the Momentous Dodge Dodge that I wanted and then she proceeded with Acrobatic to get even closer.  'Fathom' took the shot and matched 'Midas' with a  Screamer for herself, the score was now 4-4.  Alchemist's then did quite a bit of damage on 'Horizon' leaving him with 1 HP left, but he was also Burning and Poison, so he was going to be Taken Out in the End Phase and the Alchemist's were up 5-4 ('Horizon' only grants 1 VP for Taken Out).

Navigator's won initiative for Turn 2 and I elected to take it.  'Wander' my Mascot was near the open ball and flew 1/2" to pick up and Sprinted/Flew over to 'Horizon' who was able to re-enter the game on my opponent's side of the Pitch, I kept 'Horizon' at a safe distance, but yet close enough for a Goal run.  'Wander' successfully Passed 'Horizon' and I received my much needed Momentum.  Alchemist's were out of range to get to 'Horizon', so 'Crucible' elected to do some damage on 'Fathom'.  Now it was time for 'Horizons' redemption and this time he successfully scored his Goal and the Navigator's were up 8-5.  Alchemist's tried to Kick the ball out the 'Midas', but with where the ball scattered, 'Fathom' was able to intercept the ball.  'Venin' engaged 'Fathom' but was not able to do much to her and left the ball with 'Fathom'.  'Fathom' then decided to take her chance for the game winning Goal.  'Fathom' Acrobatic out of 'Midas' melee range, but she was still engaged by 'Venin' and 'Vitriol' so that meant 'Fathom' was down 2 dice on the Kick bringing her to 0 dice, but the rules state you always have 1 dice.  'Fathom' took her shot on 1 dice (grant it was re-rollable) but she didn't need it and scored with a 5 for the game winning Goal.  Navigator's 12, Alchemist's 5.

Guild Ball: Unboxing 'The Navigator's Guild: Tales of the New World'

It has been just about two months since I placed my order for the 'The Navigator's Guild: Tales of the New World' back on November 22nd through a US website on the West Coast. and finally yesterday my package has arrived.  Originally it was suppose to land in the US early December and shipped out mid December (in time for Christmas).  Delays kept on pushing out the date, and being lost at Sea did not help either (it turns out the US actually ships products by boat in the US from Florida to California).  Florida is where the container originally arrived and then they had to make their way to some of the West Coast distributors (which went by boat), then when it arrived, they did not have the correct paperwork from Steamforged Games and had to wait for SFG to return to the office due to the Holidays.  So finally yesterday afternoon around 3:00 PM, the USPS delivered my package.

Inspired by their captain's leadership, the men and women of the Navigator's Guild revel in unorthodox play, creating opportunities to score with sudden bursts of speed and agility. Even in adversity the Navigators are a challenge, turning terrain to their advantage or utilizing powerful abilities after suffering attrition from the enemy team.


  • Windfinder
  • Wander
  • Horizon
  • Fathom
  • Azimuth
  • Ebb
  • 6 Stat Cards
  • 1 Ball Token
  • 1 3D Terrain Piece
  • 1 Goalpost
  • Tokens & Health Dials for All Players

The detail on their plastics is getting much better from when they originally started with the plastic Kick-Off miniatures.  Since all the new plastic models are "colored plastic" they officially do not need to be painted for tournaments (per the OPD, but some events like AdeptiCon may require it), so my Navigator's are in no rush to be painted and will be trying them out unpainted.  Do I "hope" to have them completed this year, "yes", but we shall see (in a bit of a painting slump at the moment).