As of late, Guild Ball has kind of died down at this store, but hopefully I can resurrect some of that so I can keep getting more practice games. I had a brief 15 minute tutorial at LVO, but last night was my first time to get an actual game in after I read the rulebook.
I wanted to use last nights 3vs3 more as a learning eperience and try everything that I can so I know how all the mechanics work rather than being tactical and trying to win the game.
I was playing my Engineer's starter box with Ballista as my Captain, Salvo at Wiinger, and Velocity as my Striker. I was up against a team of Butcher's lead by Ox (and I do not recall what his other two models were).
Like I just mentioned above, for me it was more about the mechanics of the game. I wanted to test Attacking, Charging, Kicking, Passing, Scoring, Character Plays and Legendary Play and I was able to accomplish all that. Salvo even took some Poison so I could see how Conditions work.
The one part of the game that was throwing me off was, "I activate one model, then you activate one model". I kept on thinking Warmachine/Hordes in my head where I get to activate my Team, then the other player activates their Team. So some of the plays I was trying to come up with in my head may not work, since your opponent has a chance to counter before you activate your next player. Their are some Team Work plays in the rule book that may help me accomplish some of these plays that I am trying to come up with.
I am really glad that I decided to go with the Engineer's since they are a pretty decent scoring team (and do not easily get Taken Out either), My Striker Velocity ended up scoring both goals for me and winning the game 8-0.
Her first goal she sprinted towards a loose ball on my right side and continued her sprint towards the goal and just getting within her 8" range to kick. With 4 dice to her Kick she easily made the long shot for the goal.
Her second goal was pretty sweet..... Ballista had the ball just passed midfield and was engaged by a Butcher. Velocity was about 9" away diagonally near the goal. Ballista used his Legendary Play to increase the range of his kick (pass) from 6" to 10" and successfully made the pass. At that point I could have used the Team Work play Snap Shot but that costs 2 MP and the only player left on the Butchers to activate was Ox and he was Knocked-Down (and could only stand up). Once it was Velocities activation she moved towards the goal and did a Tap In kick (within 4" of the goal -1 TN). With 4 dice and now only needing 3+ she scored the game winning goal.
Now I know my opponent probably could have really beaten me bad if he really tried (but it has been awhile since he last played and was also refreshing on the rules), but it felt really good to get a win in.
I am not one who plays with unpainted minis that often, so I need to get the rest of my Team assembled and get these guys on the painting table.