June 30, 2010

W40K: Blood Angels Assault Squad 1 (Assembled)

[caption id="attachment_324" align="alignleft" width="64" caption="Blood Angels"][/caption]

I was finally able to start on some new models for my next army, the Blood Angels.  The other day I wrote about modeling/painting my Sanguinary Priests (those were models I already had and converted) and now I officially started with the new models.

The other night I had purchased one box of the new Blood Angels Death Company box.  With this new box, you can either assemble Death Company, Tactical Squads or Assault Squads.  There is enough bitz in each box to assemble 5 models.  So at $33.00 a box and I need 20 Assault Marines that would come out to $132.00.  So I wanted to find a way to save a little.

Back to the Space Marine bitz box I have in my closet.  Low and behold I was able to find 10 Assault Marines.  So my plan of attack was now going to be to just purchase two boxes of the Death Company and spread out the Blood Angel bitz to form 2 units of 10 man Assault Squads.  Each 10 man Assault Squad is going to have 1 Sgt. with Power Fist, 2 Marines with Infernus Pistols and the remaining 7 Marines will be armed with BP/CCW.

Here is the first assembled Assault Squad that I pieced together.  I plan on getting them base later tonight and maybe by this weekend I can start painting them.

[caption id="attachment_375" align="aligncenter" width="300" caption="Blood Angels Assault Squad 1"][/caption]

WAB: Warhammer Ancient Battles Errata & Reference Sheet Available Now

[caption id="attachment_364" align="alignleft" width="150" caption="Warhammer Historical©"][/caption]

"Following the release of the second edition of Warhammer Ancient Battles to widespread acclaim, lead writer Martin Gibbins has put together a detailed FAQ with the assistance of WABforum and WABlist members.

This document is available to download from the Warhammer Historical website here, and we have also put together a handy quick reference sheet to save you from flipping through the rulebook mid-game which you can find here."

June 29, 2010

W40K: Salamanders Vulkan He'stan

[caption id="attachment_317" align="alignleft" width="64" caption="Salamanders"][/caption]

Vulkan He'stan, Forgefather of The Salamanders is the chosen of his Chapter and this past weekend I finally got around to painting him for my son's Salamanders army.  Since the Space Marines Codex first came out in late 2008 we have been using a converted Vulkan for his army.  A few months ago I had my local FLGS order me the new Vulkan He'stan model from Games Workshop.  I had the model sitting here in Arizona waiting for us to move back down.  Once we arrived back in April I picked up my model and assembled and primed the model.  Since April he has been just sitting on my painting desk just staring back at me.

Sunday morning I had decided it was time to actually paint up Vulkan.  I applied the base coats first thing in the morning (before and after the England/Germany World Cup match).  When we arrived back from our Apocalypse game later in the evening I applied some of the highlights and just before retiring for the night applied a few washes and finished up the base.  The matte spray was then applied first thing Monday morning.  Without further ado, I present Vulkan He'stan:

[caption id="attachment_319" align="aligncenter" width="286" caption="Vulkan He'stan"][/caption]

[caption id="attachment_320" align="aligncenter" width="300" caption="Vulkan He'stan"][/caption]

[caption id="attachment_321" align="aligncenter" width="300" caption="Vulkan He'stan"][/caption]

[caption id="attachment_322" align="aligncenter" width="300" caption="Vulkan He'stan"][/caption]

Painting Points: 1

June 28, 2010

Battle Report: W40K APOC Space Marines vs. Space Marines

[caption id="attachment_312" align="alignleft" width="150" caption="Games Workshop©"][/caption]

Points: 4500
Mission:
Apocalypse
Objectives:
6
Deployment:
Apocalypse

Yesterday was the first time ever that I played a game of Apocalypse, and I can say that I really enjoyed it.  What used to keep me a way from playing Apocalypse was the 'battle formations'  After re-reading the rulebook over the weekend, I realized that you really do not have to play with the 'battle formations'.  Yes, they do add a lot to the game, but of you do not have all the models to form a 'battle formation' you can still play Apocalypse.

When I build an army,  I usually build that army to a set point limit.  I own a few armies where I can go 2000-3000 points, but most of my armies are set around 1500-1750 points.  So with this being said, I really do no own too many multiples of the same vehicles.  As of right now, I think I may be able to field one 'battle formation' and that is the Dark Eldar 'Splinter Raid Force'.

With that being said, my son and I still wanted to try Apocalypse and we decided to do 4500 points fully painted.  I really wanted to try my Ultramarines/Imperial Fists/Salamander army and my son went with around 3000 points of Dark Angels and 1500 points of Black Templars.  We followed all the rules in Apocalypse, 'No Force Org', 'Mission', 'Strategic Assets' and 'Scoring Units' except for the fact we were not using the 'battle formations'.

After deployment I decided to pick the 'strategic asset' "Hold At All Costs" which allows all non-vehicle units below 50% to still count as scoring, and my son chose 'Orbital Bombardment' which allows him once per game to drop the 'Apocalyptic Barrage'.  Sadly since we only had 3.5 hours to play and only finished 3 turns, he was not able to use his asset.

With only having 3.5 hours to play, we had to play fast.  I really wish we had the whole day or evening to play the game.  I was having a good time.  Of course I was blowing things up and holding objectives, but it was a blast.  If we could have played another 2-3 turns, I'm sure the game may have been a bit closer.  I ended up winning the game 5-1, but you never know with a few more turns.

I think what I enjoyed the most of Apocalypse was probably the 'No Force Org'.  It was great to be able to field 4 Terminator Units and  3 Dreadnoughts.  I still had 7 Troop choices, and some Heavy choices and a couple of named characters like Vulkan, Tigurius and Lysander (who by the way is lost some place in the 'warp').

I regret that I actually have not started playing Apocalypse sooner (like when it first came out), but going forward, anytime I want to play 3000+ points, it will be Apocalypse. I have plenty of armies now to choose from, so it will be nice to try a unit here or there.

Now I have to work on building me a table top for the house so we can have the late night Apocalypse games that go into the early hours of the morning.

W40K: Blood Angels Sanguinary Priests

[caption id="attachment_324" align="alignleft" width="64" caption="Blood Angels"][/caption]

I was originally planning to start working on these guys when my Assault Squads were ready to be primed, but with a delay in purchasing the rest of my Blood Angels, I decided to start on these guys this past weekend.

In my 1500 point Blood Angels army, I plan on running 3 Sanguinary Priests.  1 with each Assault Squad and 1 alongside Dante with the Sanguinary Guard.

Instead of ordering te Sanguinary Priests through Games Workshop and having three models all look like, I decided to rummage through my Space Marine boxes and see what I can come up with.  I found an old box of metal Space Marine Veterans.  I have rummaged through this Veteran box before and used various weapons and such but I still had at least three torsos left in the box.  I then managed to find some Jump Packs, Power Swords and Bolt Pistols and voila 3 Sanguinary Priest have been resurrected.

I would like to introduce all of you too Sanguinary Priests Movius, Larius and Curlius.




[caption id="attachment_292" align="aligncenter" width="300" caption="Blood Angels Sanguinary Priests"][/caption]

[caption id="attachment_293" align="aligncenter" width="241" caption="Priest: Movius"][/caption]

[caption id="attachment_294" align="aligncenter" width="300" caption="Priest: Larius"][/caption]

[caption id="attachment_295" align="aligncenter" width="263" caption="Priest: Curlius"][/caption]

Painting Points: 3

June 19, 2010

W40K: Ultramarines Tigurius & Librarian

[caption id="attachment_329" align="alignleft" width="64" caption="Ultramarines"][/caption]

I can now say that my Space Marine Ultramarines are COMPLETE.  Last week I had decided that I was going to change this army from 1750 points to 1500 points.  What I did was take out 1 Sternguard squad and swapped it with a Dreadnought (we'll be saving the Sternguard for a Crimson Fists Chapter).

When I finished the Dreadnought the other day, all that was left to complete was Chief Librarian Tigurius and a Librarian.  The Ultramarines are my all Drop Pod assault themed army and I wanted to run 2 Librarians with this theme.

This morning I started to paint Tigurius and the Librarian and just a few minutes ago I was able to complete them.  I actually still have the banner to complete for Tigurius.  What I did was magnetize the banner with a very tiny magnet.  I wanted to do this for two reasons.  One, I can paint the banner separately and spend some more time on it.  Two, I did not want the banner to break off in battle or while in transit.  If I am going to paint a nice banner, I do not want it to get ruined.

I am hoping next week to possible do an Apocalypse battle for the first time.  I do not own any Super-Heavies so I never really tried Apocalypse, but now I want to be able to combine my different Space Marine armies for a larger game.  I think we are going to be trying 4500 points a side.  1500 points from of these Chapters.  Ultramarines/Salamanders/Imperial Fists vs. Dark Angels/Dark Angels/Black Templars.  Yes I know two Dark Angel armies.  Well my Blood Angels are not done yet and my son and I each have our own Dark Angels army.  I'll let you all know how that game turns out next week.

Anyways, here are the pictures of the 2 Librarians for the Ultramarines.

[caption id="attachment_255" align="aligncenter" width="275" caption="Ultramarines Librarian"][/caption]

[caption id="attachment_256" align="aligncenter" width="273" caption="Ultramarines Librarian"][/caption]

[caption id="attachment_257" align="aligncenter" width="278" caption="Ultramarines Tigurius"][/caption]

[caption id="attachment_258" align="aligncenter" width="244" caption="Ultramarines Tigurius"][/caption]

Painting Points: 4

June 18, 2010

June 17, 2010

Battle Report: W40K Imperial Guard vs. Eldar

Games Workshop©
Eldar Craftworld Biel-Tan planned an assault on Planet Taros late last evening.  The Imperial Guard called in the 114th Cadians to protect and defend the planet.

Points: 1500

Mission:
Seize Ground

Objectives: 3

Deployment:  Spearhead

This was only the second siting of Craftworld Biel-Tan for my son, and unlike the first encounter with the Imperial Fists who barley held on for the win, the Imperial Guard were not going to show any mercy.

The Mechanized Biel-Tan Eldar were flying in 2 units of Guardians and 1 unit of Dire Avengers in Wave Serpents.  1 unit of Fire Dragons were arriving in a Falcon with a Night Spinner patrolling the far edges of the planet.  Phoenix Lord Asurmen was overseeing the attack with the Dire Avengers.

The 114th Cadians also rolled onto the battlefield fully Mechanized in Chimera's.  1 HQ with 2 Grenade Launchers / Lascannon, 1 Platoon Command with 2 Grenade Launchers / Lascannon, 3 Infantry Squads with Autocannons, 2 Veteran Squads armed with Melta Guns and Heavy Bolters.  Supporting the flank was a Hellhound Bane Wolf and supporting the rear were 2 Leman Russ.  1 Battle Tank variant with Plasma Canon sponson's and 1 Executioner.  The 114th were not going to lose planet Taros.

The outcome was not good for the Biel-Tan.  They were not able to coordinate with their gunners and were only able to destroy 1 Chimera.  The heavy arsenal of the 114th manage to "table" the battlefield and claim all 3 of the Objectives.

Honestly it was a lot closer through Turn 3.  The Eldar were holding 1 Objective and contesting the other 2.  It was not until Turn 4 where the Imperial Guard were able to bring on the heat and start to hit/destroy their targets.  The list my son was playing I feel is actually a strong list.  Some better luck with his Bright Lances and the outcome may have been different.  I hope he keeps on having fun playing with them and we shall see what happens next time.

W40K: Ultramarines Drop Pod's 4/5

Games Workshop©
[sarcasm on] After having so much fun painting the insides of Drop Pods 1-3 [sarcasm off] I decided to take the easy way out and glue the doors shut on Drop Pods 4 and 5.  Some players say I cannot shoot the Storm Bolters if the doors are closed, oh well, this is not a tournament army, but a friendly army.  I play for fun and most of my friends will allow me to still shoot.

With the modification to my list, all that is left to paint are my 2 Characters.  Tigurius and a Librarian.  I cannot believe it, a year and a half later and my Ultramarines are almost done.

Anyways, here are pictures of Drop Pods 4 and 5.






Ultramarines Drop Pod 4

Ultramarines Drop Pod 5


Painting Points: 20