May 4, 2010

W40K: Tyranids Tyrant Guard

Games Workshop©
Well it was time to continue working on my Tyranid army.  Last Friday night I purchased a Tyrant Guard for the army.  This is actually the last model I have for my army that I can paint until I purchase a couple more Zoanthrope's and another Trygon Prime.

I do have my 2 Mycetic Spore's that I am also working on.  I will have those done before I can purchase the other models I need.  Probably this weekend I'll be able to pick up the Zoanthrope's and the following weekend the Trygon.






Tyrant Guard
Tyrant Guard
Tyrant Guard
Painting Points: 2

W40K: Orks 1750 Point List

Games Workshop©
Seeing how all my Orks are from the "Assault on Black Reach" box sets (I had four of them when the sets came out) I decided to go with the following list for my 1750 point force.  I did purchase an additional 2 Trukks so my Nobz can get into battle faster.

I do not see myself spending a lot in adding to this army (unless I end up having a lot of fun with them), so we shall see how this list will stack up.

One item I may change right away is breaking up the two units of 5 Deffkoptas into three units of 3.  That would leave me some points to play around with, but at the moment I do not have anything to fill in those points.

Anyways, here is the list I came up with and will be playing for awhile:

1750 pts
HQ

1x Warboss w/ Power Klaw, TL Shoota, Eavy Armour (95)

Elites
9x Nobz w/ Choppa, Slugga, Eavy Armour; Trukk w/ Rokkit Launcha, Wreckin Ball (275)
10x Nobz w/ Choppa, Slugga, Eavy Armour; Trukk w/ Rokkit Launcha, Wreckin Ball (300)

Troops
30x Boyz; 26x w/ Choppa & Slugga; 3x Big Shoota; 1x Boyz Nob w/ Choppa, Slugga, Eavy Armour (210)
30x Boyz; 26x w/ Choppa & Slugga; 3x Big Shoota; 1x Boyz Nob w/ Choppa, Slugga, Eavy Armour (210)
30x Boyz; 26x w/ Choppa & Slugga; 3x Big Shoota; 1x Boyz Nob w/ Choppa, Slugga, Eavy Armour (210)

Fast Attack
5x Deffkoptas w/ TL Rokkit Launcha (225)
5x Deffkoptas w/ TL Rokkit Launcha (225)

Total Army Cost: 1750


The plan is just to have fun moving around 110 Orks! and shooting as much as I can.  This is not a 'tournament' list for me, it is just another army to grab off the shelf and throw some dice with.

May 3, 2010

Daily Chronicle: 5/3/2010: Orks Win!

Well, the people have spoken.......  I recently was running a poll for which army I should paint next (see post HERE) and I would like to thank everyone that has voted.  It looks like the Orks will be the next full army that I start painting.......  but wait.....  I really personally wanted to do a Tau army.  So I decided that I will paint both armies together.

I already have all the models for the Ork army, and nothing has been purchased for the Tau army.  So while I am purchasing and assembling models for the Tau army, I can start painting the Orks.  When I get tired of painting the 30 Ork squads, paint some Tau for awhile.

I am in no rush to complete either of these armies, I just want some more armies to be able to play with.  I personally enjoy the "collecting" of armies as much as I do the modeling/gaming of the hobby.  I love to be able to just grab a different army off the shelf and throw down for a fun game.  I get easily bored with just one army.  The more the merrier.

So the next armies will be:

Games Workshop©

AND

Games Workshop©

May 2, 2010

W40K: Salamanders Vindicator 1

Games Workshop©
For a change from painting my Tyranids, I decided to take a model off my shelf and add a unit to my son's Salamander army.  I had 2 Vindicators sitting up there, so I decided to bring one down.

My son's Salamander army is obviously themed around Vulkan with all the twin linked flamers and meltas.  This Salamander army is also his Space Marine army that we will always expand on.  So whenever he wants to buy or try a new unit, it will be for this army.

Anyway, getting back to the Vindicator,  I woke up early on Saturday morning (to finish the Zoanthropes) and to start assembly on this tank.  I managed to complete the tank in a few hours, and then when I arrived back home from errands I sprayed on the primer.  First thing this morning, the painting commenced on the tank, and just a little while ago, the matte spray was placed.

To see the some more pictures on my son's Salamander army, you can click HERE

Space Marine Vindicator 1

Space Marine Vindicator 1

Space Marine Vindicator 1
Painting Points: 10

W40K: Tyranids Zoanthrope Unit 1

It was a great start to painting for May.  This morning  I was able to complete my first unit of Zoanthrope's.  I still have to model/paint their Mycetic Spore, but at least the unit is done.

I'll be running two units of 2 Zoanthrope's in my list, so I still have to purchase the other 2 models.  Each unit will also have a Mycetic Spore.  I have purchased the materials I need for the spores today, so we'll see if I can start on them tomorrow.







Zoanthrope Unit 1

Zoanthrope
Painting Points: 4

April 30, 2010

Painting Points: April 2010

In a few hours April will be over and what a month for Painting Points.  As I noted March was a very slow month for me with the move and all, but come April I had really kicked it into hight gear.

First I was able to finish my Imperial Guard army to 1750 points for now (will be expanding this army in the near future), then I was able to start on my Tyranid army.  I was able to complete just over 1000 points for the Nids.

So what's on the plate for May.  My goal is to finish the Nids to 1750 points and call them done.  Then I will probably take some time and finish one off models.  I have some characters I would like to paint, a Razorback for my son's Salamanders, and possibly finish a Leman Russ Punisher for the Imperial Guard.  Any work for the IG may have to wait.  I am out of Desert Yellow primer and it will be a few weeks before I can order some more.  If I'm bored, maybe I'll have it assembled and waiting to be painted.

Once we finish those models it will be time to start painting a new army.  I have a "poll" that is running for one more day on which army I should paint next.  It looks like the Orks are going to win the poll.  We'll find out tomorrow when it ends.  I was hoping it may be the Tau, but the Orks will save me some money for next month since I have all the models already.  Onto May.

Total Painting Points for the month: 127
Total Painting Points for the year: 306

Battle Report: W40K Imperial Guard vs. Dark Angels

Games Workshop©
Last night I played a quick 1000 point game against my son's Dark Angel army.  I of course played my Mech Guard list that I played in the AdeptiCon 2010 Team Tournament (I really love that 1000 point list).

We decided to play another Battle Missions scenario.  These missions are a nice change to the standard missions in the rulebook.  A lot of the missions are similar to the rulebooks with some twists.  We ended up rolling another IG mission.

Mission: Trench Warfare

Objectives: Set-up D3+2 objective markers before either side deploys or rolls for their deployment area.  We rolled 4 objective markers.

Deployment:  Pitched Battle with only Troops and Heavy Support on the table.  Vehicle units or units with dedicated transport vehicles may not be deployed.

Reserves: Both sides may place any units in reserve.  HQ, Elite, FA and any units with a dedicated transport vehicle must start in reserve.

First Turn:  Imperial Guard player rolls a D6, on a roll of 2-6 the Imperial Guard player goes first.

Game Length:  5 turns with random length.

Victory Conditions:  At the end of the game the player that holds the most objective markers wins the battle.

Special Rules: 
Dug In:  Units deployed in the open are considered to be occupying defensive positions and will receive a 4+ cover save.  Once they move, they lose this cover.
Obstacles:  Each player is allowed to place D6 obstacle in their deployment area consisting of razor wire or tank traps.

Objective games are always close games for me.  With having the Mech Guard, I sit back and shoot for a few turns and start to go for the objectives.  Having all my units in reserve to start the game, and Autocannon's in each of my Vet Squads, I could not shoot to much when coming in.  The Executioner and Banewolf were again the MVP's for this game.  The Banewolf did managed to get destroyed by some close range Meltagun shots, but not before he was able to wreck havoc.  The Executioner with the Plasma Cannon was just dropping blasts everywhere and killing Marines.

The IG were able to hold one objective in their deployment area and hold the center objective.  There were no Dark Angels left to hold any objectives, but did have 2 Heavy Vehicles left that were in close range to be able to contest an objective.  At the end of Turn 7, the IG managed to win 2-0 with the Dark Angels falling short of contesting any objectives.

Entrance to the City
Dark Angels holding an objective in their Deployment Area

Banewolf moving up the battlefield looking for a suitable position

Executioner and Vet Squad holding the line

Dark Angels holding the center objective (for a short time)

Chimera with Vet Squad claiming the center objective with the
Dark Angels just falling short to contest the marker.

April 29, 2010

W40K: Tyranids Genestealer Unit 2

Well I am now finished with the core Troops of my Tyranid army.  My second unit of 8 Genestealers are now completed.

All that I have left for 1750 is one more Trygon Prime, four Zoanthropes, one Tyrant Guard and two Spores.  Two of the Zoanthropes are already assembled and waiting to be primed.  They should probably be done this weekend barring any set backs.







Genestealer
Genestealer Unit 2
Painting Points: 8

April 28, 2010

Battle Report: W40K Imperial Guard vs. Orks

Last night I was able to get out to Empire Games for a 1500 point game of my fully mech Imperial Guard vs. Orks.  I'm not one who remembers all the details for Battle Reports, but I'll try and recap as best as I can.

We wanted to have a fun game and decided to choose a mission from the new Battle Missions book.  There are three missions for Imperial Guard and three missions for Orks.  We rolled a D6 and with a roll of 1 we ended up playing the first mission for  Imperial Guard "Prepared Assault".

Mission: Prepared Assault

Deployment: Split the table in halves, the enemy (Orks) deploy first, anywhere they desire in their half of the table.  The Imperial Guard then deploy second, anywhere in their half of the table that is more than 18" from an enemy unit.

Objectives: There was a total of three objective markers.  One marker is placed in the center of the table, the second marker is placed in the center of the enemy deployment zone, and finally the third marker gets placed by the Imperial Guard player anywhere in the enemy deployment zone at least 12" from another marker.

Reserves: Neither side may place any units in reserve.

First Turn:  Imperial Guard player rolls a D6, on a roll of 2-6 the Imperial Guard player goes first.

Game Length: 5 turns with random length.

Victory Conditions: Capture the most objectives.


Special Rules: "Stray Rounds"  During the shooting phase, the Imperial Guard gets the option to use two "stray rounds" and the enemy gets one "stray round" in their shooting phase.  A "stray round" is a 1/2" piece of paper that is dropped anywhere from above the table (36" above the table) and lands randomly.  The "Stray Round" is S8, AP3, Large Blast, Ordnance Barrage.

Turn 1:  (IG) Since I was at least 18" from each enemy unit, I decided to just sit back the first turn and unload some arsenal on one of the 30 Ork Troop choices sitting in the middle of the table on one of the objective markers.  I was able to kill quite a few of them, but not enough for them to take a test.  My Executioner decided to unload 5 Plasma Canon templates on a squad of Lootas occupying a ruin and managing to kill a couple.  My 2 stray rounds did not do any damage.  (Orks)  The Orks decided to advance a little closer to the IG.  With BS of 2 the Orks shooting phase did not go to well for them.  They did manage to immobilize 1 Chimera, bit everything else including the stray round had no effect.

Turn 2: (IG) Now that the Deff Dreads had advance closer to my Vets with Meltaguns I had to take a chance and bring them down.  Each squad rolled identical and both Deff Dreads had become a wreck.  The rest of my army were still concentrating on bringing down the 30 Ork units to a smaller size.  (Orks) Proceeded to move closer.  In the Shooting Phase, the Orks did manage to destroy one of my Chimera's so one of Vet squads will now be on foot.

Turn 3-4: (IG) Dropping as much fire with all my units and my Banewolf on the 30 Ork units.  I was able to eliminate the 30 Ork unit that was holding the center objective with special thanks to the Banewolf.  One of my "stray rounds" did manage to hit his second 30 Ork unit and was able to kill a few more Orks.  (Orks)  Managed to immobilize another Chimera.  Both of the immobilized units were on foot trying to get to the center of the table while receiving heavy fire from the Orks.  The Orks managed to kill quite of few the Guard, but the Guard would not turn away and proceeded to the center of the board.

Turn 5:  (IG) One of my Vets with Meltaguns managed to capture and control one of the objectives.  The second objective was controlled by a 10 man Ork unit, I proceeded to drop the 5 Plasma Canon shots on this squad and try to narrow them down.  (Orks) Sent "Ghazghkull" to the center of the table to eliminate the two Vet squads I had holding the center objective.  The Vets did survive one round of combat with Ghazghkull striking nothing but air.  We rolled to end the game, and it continues.

Turn 6: (IG)  Unloading as much fire power as I can on Ghazghkull, and managed to do 3 wounds.  The Executioner dwindling down the 10 Ork unit holding objective two.  (Orks)  Did not have too much they can do this round.  Most of their shots had missed.  We roll to see if we continue, and we do.

Turn 7: (IG) Once again unloading what we can on Ghazghkull and finally managed to bring him down with a Vet squad of 3 Meltas that were now holding the center objective.  The Executioner managed to finish of the 10 Ork unit holding the second objective, and the Banewolf managed to finish off the second 30 Ork unit.  The Orks now had no more scoring units available.  All they can do was try and contest.  (Orks) Concentrated their fire on the center of the table and eliminated the Vet squad holding the center objective.  One last effort had the Shokk Attack Gun doing a long distance shot towards objective three which was being held by another Vet squad and the template scatters off the table.  Game Over, the Imperial Guard managed to win 1-0.

What a really fun game and I wanted to thank Frank for the game.  Playing a "Battle Mission" scenario was a nice change of pace and the "stray rounds" added a nice touch.

Below are just a few pictures from the battle.


April 27, 2010

W40K: Tyranids Trygon Prime Completed

I could not let this big guy stare at me too long in grey plastic, he was calling out to be painted.  So I managed to finish the first of two Trygon Prime's for my Tyranid army.  As I stated earlier these guys are just great to put together, and the painting was not too difficult on them either.  There were some tight spots along the bottom of the base to get too (I could have painted him separately from the base, but I usually like to prime my models and bases together.)  I know I am using the "speed paint" method to get these guys completed, but for me, the Tyranid army is just another tabletop army for me to play with.  Anyways the "dip" method really works out quite well for the bugs, and I really do not see any difference if I was to "wash" the entire model with "Devlan Mud" or use my "dip" method.  The idea is still the same which is to provide a shadow effect in all the creases.


Trygon Prime 1

Trygon Prime 1

Trygon Prime 1

Trygon Prime 1

Painting Points: 10
(I added a new category to "Painting Points" for "Large Monster",  well he is really big)