June 13, 2010

W40K: Imperial Fists Devastator Squad

Games Workshop©
Yesterday I was able to have some time and continue working on the Imperial Fists.  All I had left was 1 Devastator Squad with Missile Launchers and Lysander in order to complete my 1500 points.

Here are the pictures of the Devastator Squad.  I wanted this squad to stand out just a bit, so I decided to paint their shoulder pads in all black.









Imperial Fists Devastator Squad

Painting Points: 5

June 11, 2010

W40K: Imperial Fists Terminator Squads 1-3

GamesWorkshop©
I decided to work on all 3 Terminator Squads for my Imperial Fists army all at the same time.  That is why there has not been any updates this week.

Well, all 3 squads are now done.

For doing a speed paint on them without any highlights, I am actually quite happy on how they turned out.

All that is left for the Imperial Fists now is Lysander and 1 Devastator Squad.

I was able to play-test this last this past Sunday.  I was lucky and all 3 Terminator Squads arrived on Turn 2.  We shall see how this army plays out when I am not so lucky.


Imperial Fists Terminator Squad 1

Imperial Fists Terminator Squad 2

Imperial Fists Terminator Squad 3



Painting Points: 30



June 10, 2010

W40K: Eldar Fire Prism

Games Workshop©
This past Saturday I purchased the new Eldar Fire Prism kit as part of my son's 8th Grade graduation present.  Well last night he decided to open the box and he noticed that the clear sprue that has the canopies and the Fire Prism Crystals were missing.

This is the second time I had something miss-packaged from Games Workshop (the first time I was shorted some Termagants and has some Hormagaunts instead), but this is the first time I had called GW about it.

I waited until this morning when GW Customer Service was open (9:30 AM CST) and placed my call.  John from Customer Service had answered my call.  I explained to him we just purchased the new Fire Prism this past Saturday at Empire Games in Mesa, AZ and I was missing the clear plastic sprue.  John looked in their system to see if they just had the sprue.  They did not have it listed as a separate catalog item and he said they would just have to send me a new Fire Prism kit.  I said great and John proceeded to take all my information.  He says I should have the new kit within a week.  Let's just hope it has the clear plastic sprue.

Besides placing an order with GW, this is the first time I really had to call for Customer Support.  I just want to say that my experience with them was excellent.  We all hear stories about bad customer service, it was far from that with my call today.

So now that leaves me with a Fire Prism without any clear plastic pieces.  The nice thing about the new Fire Prism kit is that you can also make the new Night Spinner vehicle from the same kit.  The Night Spinner does not use the plastic crystals, but it does use the canopies.  I figure I'll go ahead and model the kit as a Night Spinner and make some of my own canopies out of "green stuff".  I know I'll have to paint the canopies instead of being clear, but it is a free model and I am not going to complain.

My son is working on this army himself, but I am helping him built the vehicles.  I'll be sure to add some pictures of his Eldar army here on my blog, and you'll also be able to follow his progress on his blog "Eye of Vulkan".

Once the new kit comes in from GW, I'll be sure and comment on this post letting everyone know if the plastic sprue did arrive in the new kit.  Let's keep our fingers crossed.

June 7, 2010

Daily Chronicle: 6/7/2010: 1500 or 1750 Points

I know this has been talked about plenty of times everywhere, but lately I have been wanting to lean towards the 1500 point games of Warhammer 40,000.  This past Thursday night I played my Imperial Guard in a 1500 point game, then yesterday I play-tested my Imperial Fists at 1500 points and I am really starting to enjoy this point level.

The Warhammer 40,000 rulebook uses 1500 point armies as their samples, the UK GT also uses the 1500 point level, but here in the states we tend to lean towards 1750 or 1850 points in our friendly and tournament games.  Don't get me wrong, I have no problems playing at the 1750 point level, just lately it seems that I am also enjoying the 1500 point level and may want to lean towards this for my friendly games and save the larger point level games for when I play expansion like Spearhead.

I'm currently running a 40K Summer/Fall League here in Arizona and I'll also be running the 'Tides of War' : "Desert Assault" GT in September and both of these are run at the 1750 point level.  So I'll still be getting a lot games in at 1750 points, but I think for a change of pace in my weeknight gaming I'll be switching to 1500 points.

At the 1500 point level when you run a special character, he takes up a lot of points, so you really have to think about your unit selections for the rest of your army.  When you start playing the larger point games, the choices are not that difficult.

I'll probably still build most of my armies to 1750 points, but some of them like my Imperial Fists, I have no problem stopping at 1500.  Then I can collect more armies.

So what's your take?, do you all enjoy playing the smaller point games? Or the larger point games?  Friendly which do you prefer? Tournaments which do you prefer?

One last thing for today's 'Daily Chronicle', I decided to remove my Dark Elves off the list of "Current Projects" on my Sidebar.  Seeing how I have not touched Warhammer Fantasy in quite a few months, and currently do not have any plans to move forward with it I am reserving the "space" for more Warhammer 40,000 armies.

W40K: IG Leman Russ Battle Tank

Games Workshop©
Well with the new Imperial Guard Leman Russ Battle Tank kit being released this past Saturday, you'd think this post was about the new kit, sorry.

When I first started buying the models for my Imperial Guard army, I purchased somewhere along the lines 14 Chimera's.  Seeing how that I was not going to need all 14, I traded one plus cash for a Leman Russ Battle Tank.  Since this trade was a few months ago, it is obviously not the new kit.

I started assembling my Leman Russ this past Saturday night and I was able to complete it yesterday.  Seeing how I already had new kit for the Leman Russ Executioner, I wanted this Battle Tank to look close to it.  So I left off the covers on the tracks and swapped out the turret cover to match the newer one.  I think it looks pretty close to my Executioner.  I also used some of the extra pieces from the Executioner (Punisher gun, Melta sponsons) and a friend of mine has given me some of the metal Plasma Cannon sponsons so that now I can run the Leman Russ Battle Tank or the Leman Russ Punisher and I can also swap out the sponsons for either Heavy Bolter, Meltaguns or Plasma cannons.  I opted not to model the Heavy Flamer sponsons since I usually do not get that close to the enemy with my large tanks.  I prefer the sit back and shoot approach.

Anyway, here are a few pictures of the Leman Russ with some of the different add-ons.
Leman Russ Battle Tank with Lascannon and Heavy Bolters

Leman Russ Punisher with Heavy Bolters

Meltagun sponsons

Plasma cannon sponsons

Painting Points: 10

Battle Report: W40K Imperial Fists vs. Dark Angels

Games Workshop©
Yesterday (Sunday 6/6/10) I took out the Imperial Fists for a play-test game against my sons Dark Angels.  The Imperial Fist army is 1500 points (I wont be expanding this army, the plan is to keep them at 1500 points and I for larger games I can add in the Ultramarines or any other standard marines I may have) and I tried to theme the army around Lysander.  I do not mind painting different Space Marine Chapters as long as I have a different play style for each Chapter.  There is no sense having the same Space Marine army just painted with different colors.  So with the Imperial Fists I decided to go the route of the Terminators.

The 1500 points Imperial Fists army consists of the following:



HQ
Lysander

Elites
5x Terminators w/ SB,PF; 1 Cyclone Missile Launcher; 1 Sgt w/ SB,PS
5x Terminators w/ SB,PF; 1 Assault Cannon; 1 Chainfist; 1 Sgt w/ SB,PF
5x Terminators w/ SB,PF; 1 Heavy Flamer; 1 Chainfist; 1 Sgt w/ SB,PF

Troops
10x Tactical Squad w/ Missile Launcher, Flamer; 1 Sgt w/ PW, Meltabomb, Teleport Homer; Rhino
10x Tactical Squad w/ Missile Launcher, Flamer; 1 Sgt w/ PW, Teleport Homer; Rhino

Heavy
5x Devastator Squad w/ 4 Missile Launcers; 1 Sgt

I believe I am right at 1500 points.

So we rolled up a random mission from the Warhammer 40,000 rulebook and we played: Annihilation with Spearhead deployment.  I won the roll-off and choose to go second.  With 3 squads of Terminators deep striking, I wanted to go second.

Once the Dark Angels finished their deployment, it was time to see what the Imperial Fists can do.  I deployed both of the Tactical Squads in their Rhinos as far back as possible in my deployment zone and inside some Area Terrain.  I figure with the 48" range of the Missile Launchers they would be safe and I am protecting Kill Points.  For Lysander special rule "Bolster Defences" I chose an old ruined building and deployed the Devastator Squad inside there.  This will give them a 3+ cover save against any Dark Angel Plasma Cannons.  The 3 squads of Terminators will be deep striking along with Lysander.

Turn 1:
Dark Angels started the game with Turn 1 and concentrated their fire power on my Devastator Squad.  With the Predator, Whirlwind and Tactical Squads firing at the ruined building the Devastator Squads were not able to make all their saves and we had 2 casualties.  Imperial Fists tried to counter on the bottom of Turn 1 with 2 Missile Launcher shots from the Dev Squad and 2 Missile Launcher shots from the Tactical Squads I was only able to get a few "crew shaken" or "crew stunned" results.

Turn 2:
Dark Angels again concentrated on the Devastator Squad.  With the Rhinos out of reach of the Plasma Cannons their only squad they can shoot at was my Dev Squad.  We managed to lose the remaining 2 Missile Launchers, but the Sgt. was able to stick around.  Imperial Fists rolled for their reserves.  All 3 Terminator Squads were coming into the game.  We choose to deep strike one unit behind the Predator, one unit near a Tactical Squad hiding in cover, and the third unit we were hoping to get close to a Rhino, but we got to close and had to roll on the mishap chart.  My son then got to deploy that squad where he wanted.  He tried to place them out of the way as much as he can.  Once the Terminators landed they tried to wreck some havoc with their shooting.  Terminator Squad near the Troops were to far away for the Heavy Flamer so they unleashed the Storm Bolters.  The squad with the Assault Cannon (which was on the mishap chart) was within range of 24" and unleashed the Storm Bolters and Assault Cannon.  Squad 3 with Lysander and a Cyclone Missile Launcher concentrated their shooting on the Predator.  We managed to kill a few Marines and achieve a "Crew Stunned" on the Predator.  It was not what I had hoped for, but it did render the Predator useless for one turn.  A Missile Launcher shot out from one of my Rhino's and managed to Explode one of the Dark Angel Rhino's causing an emergency disembarkation for Azrael and his unit.  1-0

Turn 3:
Dark Angel were making there way closer to my Rhino's.  With one of their 2 Rhino's destroyed they had to make their way on foot.  Dark Angels Assault Squad came into the game this turn but with a scatter off the table he had to roll on the mishap chart.  I got to place his unit anywhere I wanted.  I decided to place them as far away as possible inside some area terrain.  The Dark Angels then shot up some Terminators ( I actually managed to lose a few, damn dice) and they tried to take out the one lone Sgt. from the Dev Squad.  The Sgt. managed to stick around.  Imperial Fists now had their turn.  First the Sgt. from the Dev Squad was heading for the hills.  He jumped down from the second story of the ruined building and hid on the first floor where there were no open windows.  They had to protect the Kill Point.  Lysander broke off from his squad and moved closer to the Predator.  His original squad then moved closer to the Whirlwind.  Heavy Flamer squad moved closer to the troops in cover and my Assault Cannon squad was going to make they way towards Azrael.  My round of shooting was not that great.  Heavy Flamer and Storm Bolters managed to kill a few more Marines.  Missile Launchers all had no luck against vehicles, but one of the ML's from my Tactical Squad shot a Frag missile at Azrael's unit and managed to kill a Marine.  With the shooting obsolete, it was time to see what the Terminators can do in Assault.  Lysander charged the Predator with his S10 Thunder Hammer and managed to destroy the Predator.  His original squad managed to destroy the Whirlwind, and Squad 2 assaulted the Troops in cover and LOST the battle.  With the Lysander "Stubborn" rule for all my units, the Terminators were not going anywhere.  3-0

Turn 4:
Dark Angels are finally within range of my Rhino's and the Meltagun misses.  Assault Squad with Plasma Pistols can only Stun the other Rhino.  In the Assault phase my Terminators (only 1 left) managed to get destroyed. 3-1.  Imperial Fists now get to counter.  Shooting again was not ver good for the Imperial Fists.  We did manage to thin down a few more Marines from Azrael's unit and the Marine unit I was about to assault.  Lysander then assaulted the Troop Squad that had wiped out my unit, the squad that destroyed the Whirlwind also joined in on the fight.  With Lysander and a full Unit, we managed to cut down the Marines. 4-1


Turn 5:
Dark Angels Meltagun from Azrael's unit destroy's a Rhino, Assault Squad with Plasma Pistols and Meltabomb still can only manage to "Stun" the other Rhino.  4-2.  Imperial Fists; Lysander joins back up with his original unit and makes way towards another Troop Squad in cover.  The Imperial Fists can now actually shoot.  Missile Launcher, Flamer, Storm Bolters, Assault Cannon all concentrated on Azrael's Unit and we managed to finish them off along with Azrael taking a few wounds.  Lysander and company assault the unit in cover.  With Lysander just out of base contact, he was not able to strike any blows.  The Dark Angels managed to stick around for that round of combat. 5-2.  We roll and the game continues.

Turn 6:
The Dark Angels still cannot do anything to one of my Rhino's and it manages to still survive.  Azrael assaults one of my Tactical Units and manages to win combat.  The IF's fail their leadership role but still managed to stick around losing 1 more casualty.  Lysander and company finished off the other Dark Angel troop unit.  6-2.  Bottom of Turn 6.  All that was left was the combat with Azrael.  The Imperial Fists were able to contain the strikes from Azrael and survived another round of combat.  We roll again and the game ends.  Final score: 6-2 for the Imperial Fists.

The list was fun to play especially in the Kill Point mission.  With only 9 Kill Points available and 4 of those in Terminator Armour it is pretty strong.  We'll see how this list does with objectives.  I have only 4 possible scoring units with objectives.

Deep Striking Terminators I am not found of.  But you really cannot have any Land Raiders in a 1500 point game.  Maybe if I was to expand to 1750 or 2000 points I would then add 1 or 2 Land Raiders.

All in all, it was another fun game and a chance to roll some dice.



Daily Chronicle: 6/6/2010

Just a quick Daily Chronicle for today.  Empire Games ran what looked to be a cool scenario for Flames of War.  Jimmy the Manager at EG built an awesome table this week for D-Day (which is today).  His table was quite beautiful.  I havent touched FoW in over a year so we did not participate.  I ended up play-testing my Imperial Fists this morning instead.

After our quick 1500 point game, we had planned an 8th Grade surprise graduation party for my oldest son.  Nothing too fancy, my sister and niece are visiting this week from Chicago, so it was them, my parents, and our family all over at my parents house for a late lunch.  I dont think my son really expected the party.  He knew we were heading over there for lunch and for some swimming, and was surprised when he saw the balloon and cake.

My wife and I (mostly I) had bought a few things for my son.  When I was growing up, we always had large parties with families for special occasions and I wanted to get some items for my son.  On the hobby side of things, I picked up some items for him to get his Eldar army to 1500 points.  This is the army that he will build/paint by himself.  I picked up 1 box of Fire Dragons, 1 box of Dire Avengers, 3 Wave Serpents and 1 new Fire Prism (that was released yesterday).  I think he's happy, he's actually assembling the Avengers right now.  Since he is going into high school next year, we also purchased him a new laptop.  He's been using a really old desktop this past year, so we got him something a bit faster.  I am a "mac" guy and really love them, I just could not justify the $1200 to purchase him a "mac".  Plus 'Army Builder' does not work on a "mac" unless you load Windows.  I might as well save half the money and purchase him a Windows 7 machines.  I then went ahead and upgraded Army Builder to version 3.2 and also loaded that for him.  Not sure if he knows yet about AB3.2 (he hasn't powered on the laptop yet.)  I think it was a good day for him.

One more item, I did manage to complete my Leman Russ this morning for the Imperial Guard.  I'll post pics of that tank in the morning.

I started off saying a "quick Daily Chronicle for today"......  I guess it was longer than I had thought.

A quick Battle Report of today's game will come later and as mentioned above pictures of the Leman Russ tomorrow.

June 5, 2010

W40K: Imperial Fists Tactical Squad 2

Games Workshop©
Tactical Squad 2 was finished the other day for my Imperial Fists army, but I just finally got around today to take a picture and get it posted.  Not too much different on this squad compared to the first, except I went a little lighter on the "black wash", especially on the helmets.

Other than getting that squad done, I have not really done to much.  Starting working on another Leman Russ today for my Imperial Guard, and I have been getting games in.  So I guess that's a good thing.

I still have 3 Squads of Terminators to do for this army and Lysander himself.  I also have to get back to painting the Ultramarines.  I still have 1 Vet Squad, 2 Drop Pods and my Characters to finish up for the UM.  I'm actually in nor rush to finish the UM or the IF.  When they get done, they will get done.  I still have awhile before I can start on the Blood Angels anyways, and I also have some more Imperial Guard models that I would like to get done.

Imperial Fists Tactical Squad 2

Painting Points:

June 2, 2010

W40K: Imperial Fists Tactical Squad 1

Games Workshop©
Finally got around to posting the photos of my Tactical Squad for my new Imperial Fists army.  These models are old school.  As I mentioned the other day, I found these in an old shoe box and decided to use them for the Imperial Fists.

Imperial Fists are a "Founding Chapter", their armour needs to be old right?

In the second picture below, you can see a close up of the old Missile Launcher and Flamer models.







Imperial Fists Tactical Squad 1

Imperial Fists Tactical Squad 1


Painting Points: 10

June 1, 2010

Painting Points: May 2010

Wow, what a month for May!  I was able to complete 166 Painting Points for the month.  A record month for me.  I do not see myself coming close to that mark again.  I'll be off to a good start in June, but no where close to 166 points.

Here is a quick recap for May: 
I was able to finish my Tyranid army to 1750 points.

The Ultramarines then hit the painting table and I was able to finish some Tactical Squads and a few Drop Pods.

I added a few more units to my Imperial Guard army.  With a 40K League starting up soon, I wanted to give myself a few more options.

When I got bored with the above, I did manage to get a few vehicles painted for my son's Salamander army.

Last but not least, the last weekend in May saw me start a brand new Chapter for the Space Marines with an Imperial Fists army.

So what do we have in plan then for the month of June?  First would be to finish the Ultramarines.  Second continue working on the Imperial Fists.  Third, assemble and hopefully get started on my Blood Angels, and if we get to a Fourth, it may be to help my son with his Eldar.

Total Painting Points for the month: 166
Total Painting Points for the year: 472

Also, I really cannot stress enough thanks to Lone Pilgrim and Equinox for the idea of Painting Points.  I think Painting Points has really helped me get armies out on the table for 2010.