June 19, 2018

Battle Report: WM/H 6/18/2018 Minions vs Cygnar (15 Points Speedmachine)

One of the events my son and I will be playing in this years NOVA Open in September is called “Speedmachine”.  It is Warmachine/Hordes, 15 point armies and 3:00 minute turns, hence the name “Speedmachine”.

To save on space in the car while traveling I was only planning on bringing one army with me, and that is my Khador army, but yesterday I was thinking about my Minions for a little while and decided to see what kind of 15 point list I could come up with.  As with my Khador list (running a ‘Conquest’), I decided to build my Minion list with my ‘Dracodile’.  The reason being, I am a slow player to begin with, so the less models I have to move around and think about the faster I can play (that’s my theory).  I still plan on testing my Khador “Speedmachine” in the next couple of weeks, but last night it was all about my Minions.

My son came down into the basement carrying his Cygnar army (which I expected), but I expected him to be playing his ‘Stormwall’ model, but instead came down with 2 Heavy Warjacks and 1 Light Warjack led by ‘Stryker 1’ and a ‘Journeyman Warcaster’.


Scenario: Breakdown







Minions


Theme: The Blindwater Congregation

0 / 0 Free Cards     15 / 15 Army


Rask - WB: +27

-    Dracodile - PC: 36 (Battlegroup Points Used: 27)


Bog Trog Mist Speaker - PC: 4


Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2


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Cygnar


Theme: Heavy Metal

1 / 1 Free Cards     14 / 15 Army


Commander Coleman Stryker - WJ: +30

-    Squire - PC: 0

-    Ironclad - PC: 12 (Battlegroup Points Used: 12)

-    Ol’ Rowdy - PC: 18 (Battlegroup Points Used: 18)


Journeyman Warcaster - PC: 4

-    Hunter - PC: 10 (I think he had a Hunter)

3:00 minutes per Turn is not a lot of time, but I thought it was very fun.  

Turn 1 Cygnar ran up the board and I did the same with my ‘Dracodile’ up to the Zone and advanced my other models.  ‘Rask’ popped his Feat since he was now in charge range of ‘Ol Rowdy’.

Turn 2 Cygnar could not Charge anything and moved some model to my left Zone so he can start to contest a Circle.  Minions upkept Fury on ‘Dracodile’ and Charged into ‘Iron Clad’.  I just fell short of killing him and my time expired (I did forget that I can Assault with my ‘Dracodile’)

Turn 3 Cygnar’s ‘Iron Clad’ and ‘Ol Rowdy’ went to town on my ‘Dracodile’, but he was still standing, the rest of the army advanced and his ‘Hunter’ was able to get some hits on ‘Rask’ which I transferred to the ‘Dracodile’.  I did some healing on my ‘Dracodile’ and I was able to finish ‘Iron Clad’ and do quite a bit of damage on ‘Ol Rowdy’.  I also moved ‘Rask’ into the Rectangle Zone and scored a point. 1-0

Turn 4 saw Cygnar try to kill the ‘Dracodile’ with ‘Ol Rowdy’, but being badly damaged, the ‘Dracodile was still standing’.  On my Turn, the ‘Dracodile’ was finally able to finish off ‘Ol Rowdy’ but I did not have much time left to do anything to ‘Stryker’. 2-0

Turn 5 Cygnar’s ‘Stryker 1’ was able to bring down my ‘Dracodile’ and his ‘Hunter was able to do some damage on ‘Rask 1’.  I knew now it was kill or be killed so ‘Rask 1’ cast Fury on himself and charged into ‘Stryker 1’.  Well ‘Rask 1’ is not much of melee caster and he fell short causing only 9 points of damege.

Turn 6, we all know what happens now.  With ‘Rask 1’ only having 6 boxes left.....’Stryker 1’ was easily able to bring him down.  It was an Assassination Win for Cygnar.

I need to think about if there are any other Minions combos I can think of that I can play fast with.  I was pretty good controlling the ‘Dracodile’, though I never did get to get a spray shot in since I forgot to do it with Assault.  I think they may have helped a lot since I would have hit ‘Iron Clad’, ‘Ol Rowdy’ and ‘Stryker 1’ but with 3:00 minute turns you are trying to move as fast as possible.  All honesty if I would have sprayed, I probably would have ran out of time for his melee attacks.

I really like the low point level games that play fast....looking forward to trying some of my Khador combinations.
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