Showing posts with label Guild Ball: Engineer's. Show all posts
Showing posts with label Guild Ball: Engineer's. Show all posts

August 22, 2019

April 3, 2019

March 27, 2019

March 20, 2019

June 17, 2017

Guild Ball: Engineer's Guild 'Mother'

Now we finally have the last model for the Engineer's Guild with 'Mother'.  'Mother' is the seconf Mascot for the Engineer's and this model I can see hitting the Pitch.  I really do like the ability to use a free Long Bomb with 'Mainspring', but I can see 'Mother's' Character Play Burrow coming real handy especially when paired up with 'Hoist'. 

I really think it will be a tough choice for me between the two.  Hopefully I can get some test games in (but until my oldest son moves to MI next Summer, my time on the Pitch is limited).

 
 
Mother
 
 Mother

Painting Points: 5

June 16, 2017

Guild Ball: Engineer's Guild 'Veteran Velocity'

I finally finished a model for the month of June, and it feels really good.  April and May I was just cranking them out, then it was like I had hit a Stop Sign.  I do not think the Steam will be as strong as it was back then, but hopefully I'll be able to keep it going.  Summer months have also been traditionally a down time for me, maybe I can change that.

As I posted the other day, I decided to work on adding the final two model to complete the entire Engineer's Guild.  Today we have the first model with 'Veteran Velocity'.  My oldest son asked me yesterday if I think I am actually going to play her.  Honestly, probably not competitively, but in a friendly game I may try her out.  In the current Season 3, I just like the regular 'Velocity' too much.


 
  
 
 Veteran Velocity

 Veteran Velocity

Painting Points: 1

April 27, 2017

Guild Ball: Engineer's Guild 'Compound'

Last Friday the new Season 3 Rulebook for Guild Ball was released (a very nice book with great artwork) and along with my order I decided to include another model for my Engineer's Guild.  After seeing what the Fisherman can do to me in scoring, I thought maybe it may be fun to try a Goalkeeper against them next time.  The Engineer's Guild now have access to two Goalkeepers, 'Compound' and 'Veteran Velocity'.  I decided to go with 'Compound' since I really like playing with the normal 'Velocity' on the Pitch (and you cannot have two of the same named models on the Pitch at the same time).

One thing to note about 'Compound' is that he can actually play for two different Guilds, the Alchemist's and the Engineer's.

I can really see myself using his Character Trait Rush Keeper a lot along with his Character Play Horrific Odor.  Hopefully those two together will slow the Fisherman down.

 
 
 Compound

 Compound

Painting Points: 2

April 15, 2017

Guild Ball: Engineer's Guild 'Pin Vice'

In between doing some yard work (just a little, I hate yard work), I was actually able to get my final model for my Engineer's Guild completed.  'Pin Vice' is my second Captain for the Guild.  Most Engineer players play with 'Ballista' as their Captain, but now with another new Mechanica model for Engineer's 'Locus', I can see her maybe being used a bit more.  She is the scoring Captain for the Guild, I can possibly see going all Mechanica when playing against the Fisherman to try and out score them.

 
 
 Pin Vice

 Pin Vice

Painting Points: 1

Guild Ball: Engineer's Guild 'Salvo'

While working on 'Ratchet' the other day, I cheated a little and applied a few colors here to 'Salvo'.  Then yesterday I was able to finish him up and get his base done.

Since I like to play Guild Ball to score, 'Salvo' is a good Winger for my Guild.  My problem is, my Guild also has a lot of other good players and it is tough to get them to fit in.

I have one more model to complete for my the original Engineer's I purchased, and that is 'Pin Vice'.  My plan is to start working on her today and hopefully finish her up tomorrow morning.

 
 
 Salvo

 Salvo

Painting Points: 1

April 14, 2017

Guild Ball: Engineer's Guild 'Ratchet'

"Considered somewhat of a maverick by other members of the guild, Ratchet is often the creative mind behind their latest inventions. He wields his explosive bombs at matches, and ensures the mechanical players remain fully operational through the bloodiest of games."

It has been a few days since we seen a painted model here.  I had a Guild Ball game this past Tuesday night (which I lost 12-4 vs Fisherman) so I did not want to have to start a model and be interupted. 

I had only three more models left to complete for my Engineer's Guild,  'Ratchet', 'Salvo', and 'Pin Vice'.  I decided to paint 'Ratchet' next since he is just about a 'gimme' in any Engineer's Roster.  His abilities to help other Mechanica models really helps this team.

 

 
   
 Ratchet

 Ratchet

Painting Points: 1

April 8, 2017

Guild Ball: Engineer's Guild 'Ballista'

I'd like to welcome you all to the Captain of the Engineering Guild.......'Ballista'.

Every Guild Ball has a Captain and it was about time I finally got my painted.  I started with the slightly easier models (the Mechanica) to get an idea of the colors I wanted to use, and now it was time to move onto some of the other models.  Unlike his counter-part at the Captain position, 'Ballista' is a bit more of a brute.  'Pin Vice' is more for scoring and 'Ballista' can just about stand his ground.  Dont get me wrong, I am playing Guild Ball for th scoring aspect of the game, but I also need a few models that wont be asily taken out.  On a plus side, I really like his Legendary Play Breach!

 
  
 Ballista

 Ballista

 Ballista

Painting Points: 1

April 1, 2017

Guild Ball: Engineer's Guild 'Locus'

In case you did not get a chance to read my earlier post on 'Colossus', this past week I painted 'Locus' and 'Colossus' at the same time.  I figure it is the same colors, and it will save some time. 

'Locus' was just released last weekend at AdeptiCon, and of course I had to pick him up while I was there.  I do not think it was for the sake that he is a good or great model, I think it had to do with that this was my first model that I was adding to my Engineer's Guild since my original purchase back in February.

Anyways, 'Locus' has some decent stats and seems to be more of a clear the path type of player over a scorer.  His Playbook does not do too much damage, but does have a lot of Knockdowns and Dodge.  His Character Play Remote Control I can see coming handy.  Targeting a free-ball 6" away and kicking it over to Velocity or Hoist for the score.  Well that's the plan at least.  I still need to get some more games in and learn my team better.  There is a Tournament coming up at the end of the month, but unfortunately it is the same day as a Bolt Action tournament that I had already committed too.  Hopefully I'll be able to get some pick up games in soon.

 
 
 Locus

 Locus

Painting Points: 2