May 16, 2017

Guild Ball: Fisherman's Guild 'Hag'

Today we have my final model for the Fisherman's Guild (at least for now...).....'Hag'.  With 'Hag' I went with a sligtly more dirtier than look the rest of the Guild, she is an old hag afterwards and wanted her to look her part.  'Hag' is a new model that was recently added to the Fisherman's in this Seasn 3.  Looking briefly at her card, it is nice that she can do a free Character Play each turn.  She can also start each activation with a free [2"] Dodge in Shadow Like and one of her plays Fisher's Reel target other friendly model for a [2"] Dodge.

So what will be working on next?  I am currently waiting on 'Crucible' to arrive for my Alchemist's Guild   'Crucible' is also a Season 3 released model and is really new to the game.  I am hoping she arrives in time to get her painted up before I leave for Arizona next week.  So while I wait for her to arrive.....maybe we'll throw in some Brewer's.

 
 
 Hag

 Hag

 Hag

Painting Points: 1

May 15, 2017

Guild Ball: Fisherman's Guild 'Siren'

Two more models to complete for my Fisherman's Guild before I can move onto another project.  Today we have 'Siren' a Winger for the Fisherman's.  From my readings on the interweb, I hear that she is an 'auto include' for most teams, seeing how I have yet to play Fisherman, I am still trying to figure that out.  Her Character Play's Lure and Seduced do look really good, but I am still liking 'Angel' an another scoring threat with 'Shark'.  Unless for fun I run all three together... 'Shark', 'Siren', 'Angel'.

 
 
 Siren

 Siren

Painting Points: 1

May 14, 2017

Guild Ball: Fisherman's Guild 'Shark'

He we are, the final model for my playable 6 for my Fisherman's Guild, the Captain 'Shark'.  'Shark' is one of "the" goal scorers in Guild Ball ('Midas' being the other one).  With Quick Foot it can extend his MOV to 9"/11" , plus he has Light Footed that allows him to ignores MOV penalty for rough-ground.  His KICK stat is also impressive with a 4/8".

In 10 days I wiull be heading back to Arizona to pick up my wife and youngest son and make the drive back to Michigan, but I plan on bringing my Guild Ball players with me and get a few games in with my oldest son.  I'd like to give the Fisherman a try (after a few games with my Engineer's).  I do still have two more models for the Fisherman's Guild, 'Siren' and 'Hag' and those models are on deck and will be completed this week also.

 
 
 Shark

 Shark

Painting Points: 1

May 13, 2017

Guild Ball: Fisherman's Guild 'Sakana'

We are coming down the home stretch and only two models remain for a playable 6 for my Fisherman's Guild. Technically now one since 'Sakana' is now my fifth completed model.

Lets see what we like about this model.  Smoke Bomb is really nice and when used in conjunction with Cover of Darkness, 'Sakana' can stretch his MOV to a 8"/10" along with his 8" KICK that is a pretty decent threat.  On the defensive side, Poised allows him to make a Counter Attack without spending a MP. 

 
 
 Sakana

 Sakana

Painting Points: 1

May 12, 2017

Guild Ball: Fisherman's Guild 'Angel'

It was time now to get to the models that came inside the Fisherman's Starter Set, and we elected to start with 'Angel' (I am saving 'Shark' the Captain for this weekend).

As I mentioned in numerous posts already, I like Guild Ball for the scoring....besides their Captain 'Shark', 'Angel' is a Striker for the team with some pretty decent stats.  6"/8" MOV, 4/8" KICK and a 5+ DEF.  Her Character Play Nimble offers her a [+1] DEF and Super Shot allows her to add dice and range to her kicking stat [+1/2"] KICK.  Plus her Character Trait Tactical Advice allows her an extra influence if during the Maintenance Phase she is within 4" of 'Shark'.  I am really looking forward to having her on the Pitch and the same time as 'Shark'.

Painting 'Angel' I was unsure about when I started with her.  I knew I wanted her shirt to be very light blue in color and did not want to screw it up.  Turns out I am actually quite happy with the result (since I am not an expert painter nor dabbles with layering).

Since she was the first model from the starter set, I had also quickly painted up the ball that comes inside the box.  I elected it to match the other two I completed from Engineer's and Alchemist's.

 
 
 Angel

 Angel

 Angel

 
Painting Points: 2

May 11, 2017

Guild Ball: Fisherman's Guild 'Greyscales'

Moving right along with my Fisherman's Guild, we are now half through a starting team.  'Greyscales' is considered to be an old timer in Guild Ball and a storyteller for the Guilds.

Unpredictable Movement with a 2" Melee Zone is always nice to have along with Decoy, most of the time this will keep him from being attacked and he can concetrate on setting up the rest of the team to score. 

 
 
 Greyscales

 Greyscales

 Greyscales

Painting Points: 1

May 10, 2017

Guild Ball: Fisherman's Guild 'Jac'

In yesterday's post about 'Salt', I had mentioned that 'Jac' would be next.  'Jac' and 'Salt' go together nicely.  'Jac' has a Character Trait called Get Over Here! [Salt] that if 'Salt' is within 10" of 'Jac', once during his activation, 'Salt' can make a Dodge up to his base-move which is 7".  This Character Trait can really get 'Salt' down the pitch much faster and get him within scoring range.


 
 
 Jac

 Jac

Painting Points: 1

May 9, 2017

Guild Ball: Fisherman's Guild 'Salt'

Here we go, the kick-off of my Fisherman's Guild.  Just like with my Alchemist's Guild, I decided to start on something simple and chose their Mascot 'Salt'.  Season 3 of Guild Ball have the Fisherman's Guild has a very high scoring Guild Ball team, and 'Salt' is no exception to their roster.  This cute little otter can move his way around the pitch with his 7"/9" MOV and the ability for a 4" Dodge and still be a threat to score.  'Salt' teams up very nicely with 'Jac' who will be up next tomorrow.


 
 
 Salt

 Salt

Painting Points: 1

May 8, 2017

Daily Chronicle: From Alchemist's to Fisherman's

Since I had spent all of last week working on my Guild Ball Alchemist's Guild, I wanted to display my entire finished Guild before I move onto the Fisherman's for awhile.

Like I mentioned in yesterday's post, I will eventually add to this Guild, but for now my goal (pun intended) is to complete the Guilds to at least a playable 6.  Once I do that then I will go back and add new models for one's that I think will be fun to painit and collect.

I have just over two weeks before I fly down to Arizona and pick up my wife and youngest son, let's see how much of the Fisherman's Guild I can complete before then. 

Alchemist's Guild 
 

May 7, 2017

Guild Ball: Alchemist's Guild 'Vitriol'

Today we have the final model for our Alchemist's Guild and I present you with 'Vitriol'.  'Vitriol' plays Striker for the Guild and is the main scoring threat they have alongside 'Midas'.  I may pick up 'Crucible' and/or 'Venin' for the Guild at a later time, but for now we have another Guild completed.  The current Season 3 meta has the Alchemist's Guild right at the top along with the Fisherman's, so this team is going to be really fun to play.  I got into Guild Ball for the scoring aspect of the game, so those are the Guilds I am collecting/painting first.  My son has taken a strong liking to this Guild so I think he will probably see more playing time with them than myself.

Now that they are completed, it is time for the paperwork.  I need to document all the colors that I used to paint them in my app and then clean up my painting station and prepare for the next Guild....The Fisherman.

 
 
 Vitriol

 Vitriol

Painting Points: 1